AI Insights · Timothy · July 2022
Top 5 Third Person Games on iOS in Norway Q2 2022
Explore the performance of the top 5 third person games on iOS in Norway for Q2 2022, with insights on downloads, revenue, and active users.
In Q2 2022, the top third person games on iOS in Norway displayed varied performance metrics in terms of downloads, revenue, and active users. Here is a detailed look at how these games fared during this period, based on data from Sensor Tower.
Subway Surfers, developed by Sybo Games ApS, showed impressive growth in both revenue and user engagement. The weekly revenue peaked at around $8.96K in mid-May but saw a decline towards the end of June, settling around $2.32K. Downloads followed a similar trend, reaching a high of 12.29K in the week of May 16 and later stabilizing at approximately 5.14K by the end of June. The game also maintained a strong weekly active user base, peaking at 187K at the end of May and slightly decreasing to around 167K at the end of June.
Tall Man Run, from SUPERSONIC STUDIOS LTD, experienced a steady increase in both revenue and downloads throughout the quarter. Starting with minimal revenue, it grew to $102 by the week of May 23. Downloads saw a significant rise from 290 in late March to 11.3K by the end of May, before gradually declining to 3.51K in the final week of June. The active user count also increased from 420 in late March to a peak of 27.6K in late May, ending the quarter with approximately 15.9K users.
Gem Stack, published by Rollic Games, showed moderate performance with a consistent increase in revenue and user engagement. Revenue rose from $26 at the end of March to $51 in early June, before stabilizing around $31 by the end of the quarter. Downloads increased from 1.49K to a high of 4.29K in late May, then decreased to around 1.16K by the end of June. Active users followed a similar pattern, peaking at 7.72K in late May and ending the quarter at approximately 3.41K.
Apex Legends Mobile by Electronic Arts, which launched in mid-May, saw a strong initial performance. The game generated $2.02K in its launch week, although this declined to $625 by the end of June. Downloads started at 11.1K in the launch week and decreased to 1.57K by the end of the quarter. Active users also saw a decline from 9.77K in the launch week to approximately 4.48K by the end of June.
Going Balls, another title from SUPERSONIC STUDIOS LTD, displayed consistent but modest performance. Revenue remained relatively stable, peaking at $95 in late March and maintaining around $34 by the end of June. Downloads hovered around the 1K mark throughout the quarter, with minor fluctuations. Active users saw a slight decrease from 8.39K in late March to 7.45K by the end of June.
These insights highlight the dynamic nature of the mobile gaming market in Norway. For more detailed analytics and trends, visit Sensor Tower.